{$CLEO .cs}  
{$USE cleo+} 
0000:

:LOOP
wait 1000
animation_load "BOMBER"               
animation_load "KNIFE"

//    0173: set_actor $PLAYER_ACTOR z_angle_to  30@

//    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@
 
while true
wait 0
    if  AND 
       is_key_pressed 20 
       is_key_pressed 116

    then
        break
    end    
end        
              
wait 1000

  const
      dude = 10@
      markered=11@ 
      cover_1 = 18@
      Mine_2 = 23@
      Target_enemy= 31@
      soundest=29@ 
      combat_talk=28@ 
      timer1=22@
      timer2=21@
      timer3=20@
      timer4=19@
      Light1=1@
      Light2=2@
      timer7=26@
     NEW_TIMER=6@
       chance_to_what = 5@
       just_var = 4@
  END 
  int just_var
  int chance_to_what
  

INT 12@
INT TIMER3

timer7=0
model.Load(#GRENADE)
model.Load(#DESERT_EAGLE)
model.Load(#MINIGUN)
model.Load(#KNIFECUR)
model.Load(#M4)

model.Load(1654)  //dyn
model.Load(1252)  //C4
model.Load(1213)  //mine
model.Load(922)  //mine
        

//unused peds

{
 VHFYST
 
 PSYCHO
 
 MEDIATR
}       
038B: load_requested_models 



:respawn 
model.Load(1654)  //dyn
model.Load(1252)  //C4
model.Load(1213)  //mine
model.Load(922)  //mine
038B: load_requested_models 

if and   
model.Available(1654)  //dyn
model.Available(1252)  //C4
model.Available(1213)  //mine
model.Available(922)  //mine 
then


else   
   0ACD: show_text_highpriority "~r~Object Models failed! - Try again later!" time 3500 
   jump @LOOP
   terminate_this_custom_script
end


023C: load_special_actor 'Psycho' 1 //WARIO' as 1 // models 290-299  
038B: load_requested_models 
if AND
model.Available(1213) 
023D:   special_actor 1 loaded 
then 
else
0296: unload_special_actor 1 
0ACD: show_text_highpriority "~r~Models failed! - Try again later!" time 3500 
   jump @LOOP
terminate_this_custom_script
end 
    04C4: store_coords_to  13@ 14@ 15@ from_actor player1 with_offset 0.0 5.0 -1.0 
    20@=actor.Angle(  player1 )


    dude=actor.Create( 15, #SPECIAL01,  13@, 14@ ,15@ )           
    actor.Angle(dude)=20@
    actor.Health(dude)=25000
    0446: set_actor dude dismemberment_possible 0
    0946: set_actor dude actions_uninterupted_by_weapon_fire 1
    0ED9: set_char_ignore_damage_anims dude 1 

    actor.SetWalkStyle(dude , "fatman") 
    actor.GiveWeaponAndAmmo(dude, Knife ,99999999)
    actor.WeaponAccuracy(dude)=90
    07DD: set_actor dude attack_rate 100 // previously known as temper_to
    077A: set_actor dude acquaintance 4 to_actors_pedtype 0 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 1 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 6 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 4 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 5 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 7 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 8 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 9 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 10 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 11 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 12 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 13 // see ped.dat
    077A: set_actor dude acquaintance 4 to_actors_pedtype 14 // see ped.dat
    077A: set_actor dude acquaintance 0 to_actors_pedtype 15 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 16 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 17 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 18 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 19 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 20 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 21 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 22 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 23 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 24 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 25 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 26 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 27 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 28 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 29 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 30 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 31 // see ped.dat 
    077A: set_actor dude acquaintance 4 to_actors_pedtype 32 // see ped.dat 
    actor.SetImmunities(dude,0,1,0,0,0) 
    07FE: set_actor dude fighting_style_to 7 moves 6
    081A: set_actor dude weapon_skill_to 2
    09B5: set_actor dude signal_after_kill 0
    04D8: set_actor dude  drowns_in_water 0
    ACTOR.SetImmunities(DUDE,0,1,0,0,0)
    05DE: AS_actor dude walk_around_ped_path    
    
    0296: unload_special_actor 1 
markered=marker.CreateAboveActor(dude)
marker.SetColor(markered,0)
marker.SetIconSize(markered,1)
018B: set_marker markered radar_mode 2

//087E: set_actor dude weapon_droppable 0
060B: set_actor dude decision_maker_to 104

   timer1=9999
   timer2=9999
   timer3=9999
   timer4=0
   Light1 = 1000               
   :BACK_TO  
:main
wait 0 
   timer4=0  
0393: actor dude perform_animation "WEAPON_sniper" at 2.5 times_normal_rate

0393: actor dude perform_animation "python_crouchfire" at 2.5 times_normal_rate
0393: actor dude perform_animation "python_crouchreload" at 1.5  times_normal_rate
0393: actor dude perform_animation "python_fire" at 2.5 times_normal_rate
0393: actor dude perform_animation "python_fire_poor" at 2.5 times_normal_rate
0393: actor dude perform_animation "python_reload" at   1.5  times_normal_rate
0393: actor dude perform_animation "RocketFire" at 1.5 times_normal_rate
0393: actor dude perform_animation "RIFLE_crouchfire" at  2.0  times_normal_rate
0393: actor dude perform_animation "RIFLE_crouchload" at  1.4  times_normal_rate
0393: actor dude perform_animation "RIFLE_fire" at  2.0  times_normal_rate
0393: actor dude perform_animation "RIFLE_fire_poor" at  2.0   times_normal_rate
0393: actor dude perform_animation "RIFLE_load" at 1.5 times_normal_rate

if or
    actor.Animation(dude)==  "EV_dive" 
    actor.Animation(dude)==  "EV_step" 
then
   gosub @DIVE_from_vehicles
end
                if or
                actor.Animation(dude)==  "buddy_reload" 
                actor.Animation(dude)==  "colt45_reload" 
                actor.Animation(dude)==  "colt45_crouchreload" 
                actor.Animation(dude)==  "RIFLE_crouchload" 
                actor.Animation(dude)==  "buddy_crouchreload" 
                actor.Animation(dude)==  "RIFLE_load" 
                actor.Animation(dude)==  "python_crouchreload" 
                actor.Animation(dude)==  "TEC_reload" 
                
                then  
                   gosub @Reload_ammo 
                end
                if or
                actor.Animation(dude)==  "Silence_crouchreload"  
                actor.Animation(dude)==  "CrouchReload"  
                actor.Animation(dude)==  "UZI_reload"  
                actor.Animation(dude)==  "uzi_crouchload"  
                actor.Animation(dude)==  "sawnoff_reload"   
                actor.Animation(dude)==  "python_reload"
                then  
                    gosub @Reload_ammo 
                end
//0209: chance_to_what = random_int_in_ranges 1000 5000
//0209: just_var = random_int_in_ranges 0 24
          {
if and
  82E0: not  actor dude firing_weapon 
  is_char_using_gun dude
then 
        if  82D8: not  actor dude current_weapon == 27 
        then
            if   
            just_var == 0  
            then
                actor.GiveWeaponAndAmmo(dude,DesertEagle,999999)
            end        
        end
        if  82D8: not  actor dude current_weapon == 31 
        then
            if  or 
            just_var == 13 
            just_var == 17 
            just_var == 11 
            just_var == 15 
            just_var == 12 
            then
                actor.GiveWeaponAndAmmo(dude,m4,999999)
            end        
        end


end           }

if   02D8:    actor dude current_weapon == 0 
then
    if 82D8: not  actor dude current_weapon == 4 
    then
         actor.GiveWeaponAndAmmo(dude,Knife ,999999999999 )
    end
end
0AE2: just_var = random_vehicle_near_point 0.0 0.0 0.0 in_radius 999999999.0 find_next 1 pass_wrecked 1
if car_defined just_var
then
        if   051C:   car just_var damaged_by_actor dude
        then
             16@=CAR.Health(just_var )
             16@-=250
             CAR.Health(just_var)=16@
             054F: clear_car just_var damage
             04FE: deflate_tire 0 on_car just_var
             04FE: deflate_tire 1 on_car just_var
             04FE: deflate_tire 2 on_car just_var
             04FE: deflate_tire 3 on_car just_var 
           //  0730: car just_var damage_door 0
          //   0730: car just_var damage_door 1

           //  068B: set_car just_var all_disembark
           // 081D: set_car just_var engine_broken 1
           // 0969:   car just_var is_big

        end
end
 
  04C4: store_coords_to  7@ 8@ 9@  from_actor dude  with_offset 0.0 0.0 -1.0
   if and
    timer4 >= 30000  // (int)
  06FF:   any_ped_near_actor dude in_range 30.0 
  not is_object_defined cover_1
  82E0: not   actor dude firing_weapon
    not is_char_using_gun dude

  then 
        gosub @quote
       timer4 = 0 
       Light1=60
      04C4: store_coords_to  7@ 8@ 9@  from_actor dude  with_offset 0.0 1.0 -1.0
      
       cover_1 = object.Create( 922 ,7@, 8@, 9@   )
       6@ = actor.Angle(dude)
       object.Angle(cover_1) =  6@ 
       object.ToggleInMovingList(cover_1,0)
       035D: set_object cover_1 targetable 1
       071F: set_object cover_1 health_to 5000
 
     //  066D: 1@ = attach_particle "WS_factorysmoke" to_object cover_1 with_offset 0.0 0.5 0.0 type 1
   //    064C: make_particle 1@ visible

       0400: store_coords_to 7@ 8@ 9@ from_object cover_1 with_offset 0.0 0.0 0.0
       0792: disembark_instantly_actor dude 

                       Audiostream.Release( 3@)
                        3@ =  Audiostream.Load3D("CLEO\[killstreaks]\Codzombieswoodrepair.MP3")
                       AUDIOSTREAM.LinkToObject( 3@,cover_1) 
                       audiostream.Loop( 3@,1 )
                       AUDIOSTREAM.PerformAction( 3@,RESUME)            
       0615: define_AS_pack_begin 17@
     //  0812: AS_actor  -1 perform_animation "WALK_player" IFP "ped" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 500 // versionB   
       0812: AS_actor  -1 perform_animation "BOM_Plant" IFP "BOMBER" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB    
       05DE: AS_actor  -1  walk_around_ped_path
       //05E2: AS_actor -1 kill_actor player1

       0616: define_AS_pack_end 17@
       0618: assign_actor dude to_AS_pack 17@
              061B: remove_references_to_AS_pack 17@
 
  end
  if and
        timer4 >= 30000  // (int)
  06FF:   any_ped_near_actor dude in_range 30.0
  
  not is_object_defined Mine_2
  82E0: not   actor dude firing_weapon
  not is_char_using_gun dude

  then
        
       gosub @quote
       timer4 = 0 
      04C4: store_coords_to  7@ 8@ 9@  from_actor dude  with_offset 0.0 0.0 -1.0

       Mine_2 = object.Create( 1213 ,7@, 8@, 9@   )
       object.ToggleInMovingList(Mine_2,0)
       0400: store_coords_to 7@ 8@ 9@ from_object Mine_2 with_offset 0.0 0.0 0.0
       0792: disembark_instantly_actor dude 
       
       0615: define_AS_pack_begin 17@
     //  0812: AS_actor  -1 perform_animation "WALK_player" IFP "ped" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 500 // versionB   
       0812: AS_actor  -1 perform_animation "BOM_Plant" IFP "BOMBER" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB   
       0812: AS_actor  -1 perform_animation "sprint_civi" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 2000 // versionB   
    05DE: AS_actor -1 walk_around_ped_path
     //  05E2: AS_actor -1 kill_actor player1

       0616: define_AS_pack_end 17@
       0618: assign_actor dude to_AS_pack 17@
              061B: remove_references_to_AS_pack 17@

       wait 2000 
       wait 1000
  end

:skip 
//Player bomb
if  
 is_object_defined cover_1   
then
  071E: get_object cover_1 health_to 15@
    if 15@ <= 0 
    then
        0400: store_coords_to 7@ 8@ 9@ from_object cover_1 with_offset 0.0 0.0 0.5
        0948: create_explosion_at    7@ 8@ 9@   type 3 camera_shake 1.0 
       // //0650: destroy_particle 1@

       object.destroy(cover_1)
       jump @jump 
    end
0400: store_coords_to 7@ 8@ 9@ from_object cover_1 with_offset 0.0 4.0 1.5
    if and
     09E7:   player $PLAYER_CHAR not_frozen

    not  is_char_fallen_on_ground player1 
      00FE:   actor player1 sphere 0 in_sphere 7@ 8@ 9@ radius 4.0 4.0 2.0
    then
      
     get_char_proofs player1   0@ 2@ 0@ 0@ 0@
        if    
        2@==0 
        then
         0851: set_actor player1 decrease_health_by 1 affect_armour 0
            0326: 0@ = create_actor player1  fire
            0986: remove_references_to_all_fires            
         
         end 
             if  chance_to_what >= 2000
             then 
             Light1 -= 1  
             chance_to_what=0
             end          
             //AUDIOSTREAM.PerformAction( 3@,RESUME)  
             if is_object_defined cover_1   
             then
                 if   Light1 <= 0 
                 then 
                 AUDIOSTREAM.PerformAction( 3@,stop)  
             //    //0650: destroy_particle 1@
                 object.Destroy(cover_1 )  
                 Light1 = 999999
                 
                   timer4=0
                 end 
             end 

    end
    if ACTOR_DEFINED $SECOND_PLAYER_ACTOR//
    then
        if  and
        09E7:   player $SECOND_PLAYER  not_frozen
 
        not  is_char_fallen_on_ground player2
         00FE:   actor player2 sphere 0 in_sphere 7@ 8@ 9@ radius 4.0 4.0 2.0
        then
            get_char_proofs player2   0@ 2@ 0@ 0@ 0@
            if    
            2@==0 
            then
            0851: set_actor player2 decrease_health_by 1 affect_armour 0

            0326: 0@ = create_actor player2  fire
            0986: remove_references_to_all_fires            
            end
             if  chance_to_what >= 2000
             then 
             Light1 -= 1  
             chance_to_what=0
             end
            
             if is_object_defined cover_1   
             then
                 if   Light1 <= 0 
                 then 
                 AUDIOSTREAM.PerformAction( 3@,stop)  
                 //0650: destroy_particle 1@
                 object.Destroy(cover_1 )   
                 Light1 = 999999
                  timer4=0 
                 end 
             end 

        end
    
    end
end
:jump 
if  
 is_object_defined Mine_2   
then
    if and
    
    not  is_char_fallen_on_ground player1
    0474:   actor player1 near_object_in_cube Mine_2 radius 7.0 7.0 2.0 sphere 0

    then
        jump @BOMB_NUM2 
    end
    if ACTOR_DEFINED $SECOND_PLAYER_ACTOR//
    then
        if  and
        0474:   actor player2 near_object_in_cube Mine_2 radius 7.0 7.0 2.0 sphere 0
        not  is_char_fallen_on_ground player2

        then
            jump @BOMB_NUM2 
        end
    
    end
end

gosub @combat_voice
//hit by weapon


//wario pulling people out of the car
    if or
    //  is_char_entering_any_car dude
    //  is_char_exiting_any_car dude
    //  09DE:   actor dude entering_car
     
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_RHS" 
    actor.Animation(dude) == "CAR_pullout_LHS" 
    actor.Animation(dude) == "CAR_pullout_RHS" 
    {
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_LHS" 
    actor.Animation(dude) == "CAR_pulloutL_LHS" }
    then
        gosub @pulling_people_off_the_car 
    end
    if or 
     
    actor.Animation(dude) == "BIKE_elbowR" 
    actor.Animation(dude) == "BIKE_elbowL"  
    then
        gosub @pulling_people_off_the_bike
    end
    if or 
     
    actor.Animation(dude) == "CAR_jackedRHS" 
    actor.Animation(dude) == "CAR_jackedLHS"  
    actor.Animation(dude) == "CAR_LjackedLHS"  
    actor.Animation(dude) == "CAR_LjackedRHS"  
    actor.Animation(dude) == "BIKE_fall_off"  
    actor.Animation(dude) == "BIKE_fallR"  
    then
        gosub @got_jacked
    end
    
    REPEAT
    if actor_defined Target_enemy 
    JF @NOT_LOOP
    089F: get_actor Target_enemy pedtype_to 30@ 

        if and
        803B: not   Target_enemy == dude  // (int)
        not 30@==15 
            
             
      
        then  
               if and
                02D8: not  actor dude current_weapon == 31
                051A:   actor Target_enemy damaged_by_actor dude
               then
                054E: clear_actor Target_enemy damage
                  0851: set_actor Target_enemy decrease_health_by 500 affect_armour 1
            
               end
               if and
                02D8: not  actor dude current_weapon == 24 
                051A:   actor Target_enemy damaged_by_actor dude
               then
                054E: clear_actor Target_enemy damage
                  0851: set_actor Target_enemy decrease_health_by 700 affect_armour 1
            
               end
               if and
                02D8:    actor dude current_weapon == 38 
                051A:   actor Target_enemy damaged_by_actor dude
               then
                  054E: clear_actor Target_enemy damage
                  0851: set_actor Target_enemy decrease_health_by 1000 affect_armour 1  
               end
               if and
                02D8:    actor dude current_weapon == 4 
                051A:   actor Target_enemy damaged_by_actor dude
               then
                  054E: clear_actor Target_enemy damage
                  0851: set_actor Target_enemy decrease_health_by 800 affect_armour 1  
               end
               if or
                02D8:    actor dude current_weapon == 0 
                02D8:    actor dude current_weapon == 1 
                02D8:    actor dude current_weapon == 2 
                02D8:    actor dude current_weapon == 3 
                02D8:    actor dude current_weapon == 5 
                02D8:    actor dude current_weapon == 6 
                02D8:    actor dude current_weapon == 7 
                02D8:    actor dude current_weapon == 8  
                
               then
                    if  051A:   actor Target_enemy damaged_by_actor dude
                    then
                      054E: clear_actor Target_enemy damage
                      0851: set_actor Target_enemy decrease_health_by 300 affect_armour 1  
                    end
               end
               16@=actor.Health( Target_enemy ) 
               IF   051A:   actor Target_enemy damaged_by_actor dude
               THEN
                   054E: clear_actor Target_enemy damage
                   if or
                     16@ <= 0
                     actor.Dead( Target_enemy )
                   then
                       054E: clear_actor Target_enemy damage 
                       gosub @killed_target
                   end         
               END
                        
                      
        
        
            IF AND
                82E0:   not actor dude firing_weapon 
               // 02E0:     actor Target_enemy firing_weapon 
                not is_char_doing_any_important_task dude include_anims 1
                //0364:   actor dude spotted_actor Target_enemy
            THEN
               05E2: AS_actor dude kill_actor Target_enemy 
            END  
             
            if and
             //not is_char_really_in_air dude 
             not actor.Driving( dude )
             not actor.Driving( Target_enemy )
             NOT  actor.Animation(dude)=="knife_3"  
             0364:   actor dude spotted_actor Target_enemy
              NOT is_char_fighting dude    
              NOT is_char_fallen_on_ground dude 
             0105:   actor dude near_actor Target_enemy radius 1.5 1.5 1.0 sphere 0 on_foot
             33@ >= 250
            then
                gosub @Knife_cut
                33@=0
                16@=actor.Health( Target_enemy )
                    0792: disembark_instantly_actor dude
                    0792: disembark_instantly_actor Target_enemy
                    actor.StorePos(Target_enemy,  7@ ,8@ ,9@  )
                    09B8: create_blood_gush_at 7@ 8@ 9@  with_offset 0.0 0.0 0.0 density 100 on_actor Target_enemy                    
                    
                    0812: AS_actor dude perform_animation "knife_3" IFP "KNIFE" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
                 if 16@ >= 5000
                 then
                 0812: AS_actor Target_enemy perform_animation "knife_hit_2" IFP "KNIFE" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
                 
                 else
                 0829: actor Target_enemy perform_animation "knife_hit_3" IFP "KNIFE" rate 4.0 time -1 and_dies
                 0575: set_actor Target_enemy pinned_position 1
                 04D7: set_actor Target_enemy locked 1
                 0588: disable_actor Target_enemy validate_position 1

                 end
                0851: set_actor Target_enemy decrease_health_by 5000 affect_armour 0
               Audiostream.Release(soundest)
               soundest =  Audiostream.Load3D("CLEO\wwe_sounds\hitblood02.WAV")
               AUDIOSTREAM.LinkToActor(soundest,Target_enemy )
               AUDIOSTREAM.PerformAction(soundest,PLAY)   
                  
         
            end           
            //MINE
            
            //get_char_fear Target_enemy store_to timer3
            get_char_move_state Target_enemy store_to timer3
            get_char_simplest_active_task Target_enemy id_to 0@ pointer_to $none 

            if  and    
           //  NOT is_char_fighting dude                
             not is_char_playing_any_script_animation dude include_anims 1     
             //not is_char_doing_any_important_task dude include_anims 0
             not actor.Driving( Target_enemy )
               NOT 0@ == 900
               NOT 0@ == 203 
               NOT 0@ == 1020 
               NOT 0@ == 1019 
             //not timer3 == 50
            then
                IF OR
                //timer3 == 50
               // timer3 == 65
               // timer3 == 30
               // timer3 == 45
                0@ == 415 //cower    //413 HANDS UPS
                timer3 == 7
                ACTOR.Animation(Target_enemy) == "playersprint_armed"       
                ACTOR.Animation(Target_enemy) == "sprint_civi"
                ACTOR.Animation(Target_enemy) == "sprint_panic"
                ACTOR.Animation(Target_enemy) == "swat_run"
                ACTOR.Animation(Target_enemy) == "woman_runpanic"
                THEN
                    if  and 
                     
                     NOT is_char_fighting dude
                     NOT is_char_using_gun dude                 
                     not is_char_using_gun Target_enemy
                     not is_char_fighting Target_enemy
                     not is_char_fallen_on_ground Target_enemy 
                     82E0: not  actor Target_enemy firing_weapon 
                     0364:   actor dude spotted_actor Target_enemy
                     0104:   actor dude near_actor Target_enemy radius 15.0 15.0 15.0 sphere 0
                    then
                    gosub @quote_cowards
                    end
                END
            end               
                
            if or
            30@==4 
            30@==5 
            then
                if and
                 NOT is_char_fighting dude                
                 0364:   actor dude spotted_actor Target_enemy                
                 not is_char_script_controlled Target_enemy
                 0104:   actor dude near_actor Target_enemy radius 20.0 20.0 20.0 sphere 0
                 not is_char_playing_any_script_animation dude include_anims 1
               //  not is_char_doing_any_important_task dude include_anims 1

                then
                gosub @quote_peds 
                end
            end
            if 
            30@==6  
            then
                if and
                 NOT is_char_fighting dude                
                 not is_char_playing_any_script_animation dude include_anims 1
                0364:   actor dude spotted_actor Target_enemy                
                0104:   actor dude near_actor Target_enemy radius 60.0 60.0 60.0 sphere 0
                then            
                gosub @quote_cops
                end
            end
            if  
             is_object_defined cover_1   
            then
            
                if   00FE:   actor Target_enemy sphere 0 in_sphere 7@ 8@ 9@ radius 4.0 4.0 2.0 
                then 

                        
                       object.ToggleInMovingList( cover_1, 1 )
                       
                         get_char_proofs Target_enemy   0@ 2@ 0@ 0@ 0@
                        if    
                        2@==0 
                        then
                        0812: AS_actor Target_enemy perform_animation "gas_cwr" IFP "ped" framedelta 16.0 loopA 0 lockX 1 lockY 1 lockF 0 time 5000  // versionB
                        0851: set_actor Target_enemy decrease_health_by 2 affect_armour 0
                        0326: 0@ = create_actor Target_enemy  fire
                        0986: remove_references_to_all_fires

                        end                        
                        

                             if  chance_to_what >= 2000
                             then 
                             Light1 -= 1  
                             chance_to_what=0
                             end
                      //AUDIOSTREAM.PerformAction( 3@,pause)  
                         timer4=0
                         if   Light1 <= 0 
                         then 
                            timer4=0
                         Light1 = 999999
                         AUDIOSTREAM.PerformAction( 3@,stop)  
                         //0650: destroy_particle 1@
                         object.Destroy(cover_1 )  
                         end 
                                                            
                end
            end        
                    
        
            if  
             is_object_defined mine_2   
            then
                if  0474:   actor Target_enemy near_object_in_cube mine_2 radius 7.0 7.0 2.0 sphere 0
            
                then
                    ////LOOOPing
                    :BOMB_NUM2
                    0400: store_coords_to 7@ 8@ 9@ from_object mine_2 with_offset 0.0 0.0 1.5
                      Audiostream.Release( 3@)
                        3@ =  Audiostream.Load3D("CLEO\[killstreaks]\timebomb.mp3")
                       AUDIOSTREAM.LinkToObject( 3@,mine_2)
                       AUDIOSTREAM.PerformAction( 3@,PLAY)     
                        
                       object.ToggleInMovingList( mine_2, 1 )
                       timer4 = 0 
                       repeat
                       wait 0
                        gosub @common
                       // 034E: move_object mine_2 to  7@ 8@ 9@  speed 0.0 0.0 0.4 collision_check 0
                       until timer4 > 1000   
                       0948: create_explosion_at    7@ 8@ 9@   type 7 camera_shake 1.0 
                       0750: set_object mine_2 visibility 0   
                       Audiostream.Release( 3@)
                         timer4=0
                        repeat
                        wait 0
                        gosub @common
                            0AE1: Target_enemy = random_char_near_point 0.0 0.0 0.0 in_radius 99999999999999.0 find_next 1 pass_deads 0
                            if  actor_defined Target_enemy
                            then
                            089F: get_actor Target_enemy pedtype_to 30@ 
                        
                                if and
                                803B: not   Target_enemy == dude  // (int)
                                not 30@==15
                                then
                                    if  
                                    0474:   actor Target_enemy near_object_in_cube mine_2 radius 10.0 10.0 2.5 sphere 0
                                    then
                                        0851: set_actor Target_enemy decrease_health_by 2000 affect_armour 1
                                        if actor.Dead(  Target_enemy )
                                        then
                                           0446: set_actor Target_enemy dismemberment_possible 1 
                                           0332: set_actor Target_enemy bleeding 1
                                           0321: AS_actor Target_enemy die_headshotted

                                        end
                                    end        
                                end                     
                            end       
                        until timer4 > 1000          
                        object.Destroy(mine_2 )      
                        jump @BACK_TO                                  
                end
            end        

             
 
    

        end 
    :NOT_LOOP
    
    UNTIL  8AE1:   Target_enemy = random_char_near_point 0.0 0.0 0.0 in_radius 99999999999999.0 find_next 1 pass_deads 1


 

    gosub @common 
         if 0A1B:   actor player1 colliding_with_actor dude
         then
              gosub @bumping 
              if 33@ > 1000
              then
              05E2: AS_actor dude kill_actor player1
              33@=0
              end
         end 
    if ACTOR_DEFINED $SECOND_PLAYER_ACTOR//
    then
         if 0A1B:   actor player2 colliding_with_actor dude
         then
              gosub @bumping 
              if 33@ > 1000
              then
              05E2: AS_actor dude kill_actor player2
              33@=0
              end
              
         end 
    end
jump @main

:bumping 

 if NEW_TIMER == -1
return_if_false
              0209: 24@ = random_int_in_ranges 0 33
              if timer7 >= 1000
              then
                      if 24@ == 0 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bumping1.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 1 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bumping1.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 2 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bumping1.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 3 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bumping1.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 4 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COMEON.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 5 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab22.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 6 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab17.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 7 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab21.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 8 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab20.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 9 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab18.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 10 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab16.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 11 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab15.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 12 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab14.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 13 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bump_extras.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 14 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bump_extras2.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 15
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch2.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 16
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 17
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Whatdafuck.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 18 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme2.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 19 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 20 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\heyhandsoff.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 21 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\insultme.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 22 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\insultme.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 23 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\lookingat.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 24 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckingclowns.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 25 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ready2die.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 26 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\gimmethemoneyandlive.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 27 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 28 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontpushme.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 29 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\pushmekillyou.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 30 
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 31
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\leavemealonebitch.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              if timer7 >= 1000
              then
                      if 24@ == 32
                      then
                       Audiostream.Release(combat_talk)
                       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\leavethefuckalone.WAV")
                       AUDIOSTREAM.LinkToActor(combat_talk,dude )
                       AUDIOSTREAM.PerformAction(combat_talk,PLAY)
                      
                      end   
                      timer1=0  
              end  
              timer7 = -2000
                   
return 
:PAIN
{
      0209: 24@ = random_int_in_ranges 0 2
      if timer1 >= 1000
      then
              if 24@ == 0 
              then
               Audiostream.Release(combat_talk)
               combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\pain.WAV")
               AUDIOSTREAM.LinkToActor(combat_talk,dude )
               AUDIOSTREAM.PerformAction(combat_talk,PLAY)
              
              end
              if 24@ == 1 
              then
               Audiostream.Release(combat_talk)
               combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\pain2.WAV")
               AUDIOSTREAM.LinkToActor(combat_talk,dude )
               AUDIOSTREAM.PerformAction(combat_talk,PLAY)
               
              end  
              timer1=0
      end          }

return
:combat_voice
if NEW_TIMER == -1
return_if_false
      if  
      timer2 >= 5000
      then
         if or 
         02E0:   actor dude firing_weapon
         //0E47: is_char_fighting dude
         0E46: is_char_using_gun dude
         then 
                         
                 if 02D8:   actor dude current_weapon == 38
                 then
                     0209: 25@ = random_int_in_ranges 0 22 
                 else
                     0209: 25@ = random_int_in_ranges 0 17 
                 end          
                         
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\theydontstandachanceus.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\theydontstandachance.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\takeovertheworld.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\FUCKYOUASSHOLE.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\FUCKYOUASSHOLE.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ASSHOLE2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ASSHOLE1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ASSHOLE2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutofmyturf.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              
              if 25@ == 9
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 10
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 11
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\WarioMotherfuckers.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 12
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_prepare2die.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 13
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whatswrongwithu.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 14
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingpeople.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 15
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\everyoneleave.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 16
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stoptrashtalking.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 


            
              //minigun
              if 25@ == 17 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\minigun.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\minigun2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 19 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\minigun3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 20 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\giveup2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 21 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\giveup.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end                                     
                                    
         end
      end
      if and
       timer2 >= 5000
       is_char_fighting dude
      then 
                 if 02D8:   actor dude current_weapon == 4
                 then
                     0209: 25@ = random_int_in_ranges 0 26 
                 else
                     0209: 25@ = random_int_in_ranges 0 24 
                 end                                
               
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme6.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme7.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fightme8.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoon.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 12 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 13 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 14 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\insult.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 15 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\lookingat.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 16 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 17 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdeadbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 19 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wontlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 20 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 21 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 22 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\win2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 23 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\win.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 24 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\igotaknife2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
              if 25@ == 25 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\igotaknife.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      
      end
return
:killed
actor.RemoveReferences( dude )
if  object_defined cover_1
then
   object.Destroy(cover_1)
end 
if  object_defined Mine_2
then
   object.Destroy(Mine_2)
end  
 Audiostream.Release( 3@)
 animation_release "BOMBER" 
animation_release "KNIFE"
  wait 5000
  Audiostream.Release(combat_talk)
     jump @LOOP
 0A93: terminate_this_custom_script

:cleanup_stuff 
 animation_release "BOMBER" 
animation_release "KNIFE"

if  object_defined cover_1
then
//0650: destroy_particle 1@
   object.Destroy(cover_1)
end 
if  object_defined Mine_2
then
   object.Destroy(Mine_2)
end 
 
Audiostream.Release( 3@)
 Audiostream.Release( 3@)
 Audiostream.Release(soundest)
actor.DestroyInstantly(dude )
marker.Disable( markered )
 Audiostream.Release(combat_talk)
    jump @LOOP
 0A93: terminate_this_custom_script
 
 
:cleanup_stuff_before_respawning
animation_release "BOMBER" 
animation_release "KNIFE"

if  object_defined cover_1
then
//0650: destroy_particle 1@
object.Destroy(cover_1)
end 
if  object_defined Mine_2
then
object.Destroy(Mine_2)
end 

Audiostream.Release( 3@)
Audiostream.Release( 3@)
Audiostream.Release(soundest)
actor.DestroyInstantly(dude )
marker.Disable( markered )
Audiostream.Release(combat_talk)
jump @respawn

 :common
0AB9: get_audio_stream combat_talk state_to NEW_TIMER 
 
if 32@ >= 900
then
   32@=0
   timer1+=1000
   timer2+=1000
   timer3+=1000
   timer4+=1000
   timer7+=1000      
   chance_to_what+=1000
end 
    0209: 12@ = random_int_in_ranges 4000 10000 
    if and
    06FF:   any_ped_near_actor dude in_range 25.0
     timer3 >= 12@  
     NOT ACTOR.Animation(dude )  == "saltof"
     NOT ACTOR.Animation(dude )  == "saltob"
     NOT is_char_really_in_air dude
      is_char_using_gun dude
       82E0: not   actor dude firing_weapon

    then
         if  
         0E46: is_char_using_gun dude
         
         then
            0209: 27@ = random_int_in_ranges 0 2
            if 27@ == 0 
            then
                0812: AS_actor dude perform_animation "Crouch_Roll_L" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
            end 
            if 27@ == 1 
            then
                0812: AS_actor dude perform_animation "Crouch_Roll_R" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
            end 

                    
            timer3=0
         end
    end  
        if  or
          031D:   actor dude hit_by_weapon 0
          031D:   actor dude hit_by_weapon 1
          031D:   actor dude hit_by_weapon 2
          031D:   actor dude hit_by_weapon 3
          031D:   actor dude hit_by_weapon 4
          031D:   actor dude hit_by_weapon 5
          031D:   actor dude hit_by_weapon 6
          031D:   actor dude hit_by_weapon 7 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 8
          031D:   actor dude hit_by_weapon 9
          031D:   actor dude hit_by_weapon 10
          031D:   actor dude hit_by_weapon 11
          031D:   actor dude hit_by_weapon 12
          031D:   actor dude hit_by_weapon 13
          031D:   actor dude hit_by_weapon 14
          031D:   actor dude hit_by_weapon 15 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 16
          031D:   actor dude hit_by_weapon 17
          031D:   actor dude hit_by_weapon 18
          031D:   actor dude hit_by_weapon 19
          031D:   actor dude hit_by_weapon 20
          031D:   actor dude hit_by_weapon 21
          031D:   actor dude hit_by_weapon 22
          031D:   actor dude hit_by_weapon 23 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 24
          031D:   actor dude hit_by_weapon 25
          031D:   actor dude hit_by_weapon 26
          031D:   actor dude hit_by_weapon 27
          031D:   actor dude hit_by_weapon 28
          031D:   actor dude hit_by_weapon 29
          031D:   actor dude hit_by_weapon 30
          031D:   actor dude hit_by_weapon 31 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 32
          031D:   actor dude hit_by_weapon 33
          031D:   actor dude hit_by_weapon 34
          031D:   actor dude hit_by_weapon 35
          031D:   actor dude hit_by_weapon 36
          031D:   actor dude hit_by_weapon 37
          031D:   actor dude hit_by_weapon 38
          031D:   actor dude hit_by_weapon 39 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 40
          031D:   actor dude hit_by_weapon 41
          031D:   actor dude hit_by_weapon 42
          031D:   actor dude hit_by_weapon 43
          031D:   actor dude hit_by_weapon 44
          031D:   actor dude hit_by_weapon 45
          031D:   actor dude hit_by_weapon 46
          031D:   actor dude hit_by_weapon 47 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 48
          031D:   actor dude hit_by_weapon 49
          031D:   actor dude hit_by_weapon 50
          031D:   actor dude hit_by_weapon 51
          031D:   actor dude hit_by_weapon 52
          031D:   actor dude hit_by_weapon 53
          031D:   actor dude hit_by_weapon 54
          031D:   actor dude hit_by_weapon 55 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end
        if  or
          031D:   actor dude hit_by_weapon 51
          031D:   actor dude hit_by_weapon 52
          031D:   actor dude hit_by_weapon 53
          031D:   actor dude hit_by_weapon 54
          031D:   actor dude hit_by_weapon 55
          031D:   actor dude hit_by_weapon 56
          031D:   actor dude hit_by_weapon 57
          031D:   actor dude hit_by_weapon 58 
        then
            0467: clear_actor dude last_weapon_damage
            gosub @PAIN
        end    
    if  AND 
       is_key_pressed 20 
       is_key_pressed 116

    then
        jump @cleanup_stuff
    end
    if actor.Dead(dude)
    then
    
       Audiostream.Release(combat_talk)
       combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckme.wav")//fakedeath.WAV")
       AUDIOSTREAM.LinkToActor(combat_talk,dude )
       AUDIOSTREAM.PerformAction(combat_talk,PLAY)  
         
      marker.Disable( markered )  
      wait 5000
      jump @killed 
    end 
 return
 
 :Knife_cut
 if NEW_TIMER == -1
return_if_false
       0209: 25@ = random_int_in_ranges 0 63 
       if timer7 >= 2000
       then       
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab6.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab7.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab8.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab9.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab10.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab11.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab12.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 12 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab13.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 13 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab14.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 14 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab15.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 15 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab16.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 16 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab17.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 17 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab18.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab19.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 19 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab20.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 20 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab21.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 21 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab22.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 22
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab23.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 23 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab24.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 24 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\knifestab25.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 25 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bump_extras.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 26 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bump_extras2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 27 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 28 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 29 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\diebitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 30 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdeadbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 31 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 32
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ready2die.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 33
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontpushme.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 34 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\pushmekillyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 35
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 36
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckingclowns.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 37
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\insult.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 38 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 39 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\illkillyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 40 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\diebitchdie.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 41 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wontlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 42 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wontlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 43 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoon.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 44 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 45 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 46 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 47 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 48 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 49 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\igotaknife.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 50 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\igotaknife2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 51 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 52 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 53 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussyassbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 54 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussy.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 55 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\prepare2diebitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 56 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 57 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 58 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\GetthefuckouttahereNEW.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 59 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\heyhandsoff.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 60 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Whatdafuck.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 61 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\leavethefuckalone.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 62 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\leavemealonebitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              timer7 = -2000
        end
   return 
  :quote  //planting
  
       0209: 25@ = random_int_in_ranges 0 5 
  
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\needmoremines.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\needmoremines2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\plantingone.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Wario_planting_mine_hahahahaha.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_planting_mine.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
                     
                   
 return      
 
 
 :Reload_ammo 
 if NEW_TIMER == -1
return_if_false
       0209: 25@ = random_int_in_ranges 0 4 
           if timer1 > 0
           then
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\INEEDMAGS.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\RELOAD1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\RELOAD2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\reloading.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
             timer7 = 0

         end
 return
 
 :quote_cops
 if NEW_TIMER == -1
return_if_false
      0209: 25@ = random_int_in_ranges 0 10
      if  
      timer2 >= 3000
      then
         if or 
         02E0:   actor dude firing_weapon
         0E47: is_char_fighting dude
         0E46: is_char_using_gun dude
         then 
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\WARIO_FUCK_YOU_COP_HA.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_fuckyoucophahahaha.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Wario_fuckyoustupidcop.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_giveufuckaboutthecops_v1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_giveufuckyoucops.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wario_giveufuckaboutthecops_v1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\WARIO_DROP_THE_GUN.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingpeds.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              {
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\warioshoutturf.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end      }
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
         end
     end  
 return
 
 :quote_peds 
if NEW_TIMER == -1
return_if_false
      0209: 25@ = random_int_in_ranges 0 13
      if  
      timer2 >= 3000
      then
         if or 
         02E0:   actor dude firing_weapon
         0E47: is_char_fighting dude
         0E46: is_char_using_gun dude
         then 
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingpeds.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end

              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutofmyturf.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000    
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
                        
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getthefuckouttahere2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000     
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
                       
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COMEON.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
                   
              end
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COMEON.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
                   
              end
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingpeople.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\leavethisplace.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\everyoneleave.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
                
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whatswrongwithu.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)     
              if actor_defined  Target_enemy
              then
                 05E2: AS_actor dude kill_actor  Target_enemy 
              end
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingpeople.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
                  if actor_defined  Target_enemy
                  then
                     05E2: AS_actor dude kill_actor  Target_enemy 
                  end

              end
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohmygodno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
                  if actor_defined  Target_enemy
                  then
                     05E2: AS_actor dude kill_actor  Target_enemy 
                  end

              end
              if 25@ == 12
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
                  if actor_defined  Target_enemy
                  then
                     05E2: AS_actor dude kill_actor  Target_enemy 
                  end

              end
                   
                   timer2=0
                   timer1 = -2000          
              end 
         end
     end 
 return
 :pulling_people_off_the_car 

 0209: 25@ = random_int_in_ranges 0 38      
           IF timer1 > 0
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar1.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar6.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar7.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar8.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar9.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar10.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar11.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar12.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 12 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whypeoplestopcars.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 13 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohmygodno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 14 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getoutthecarbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 15 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthecar.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 16 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthecar2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 17 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthecar3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthecar4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 19
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthecar5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 20 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckingclowns.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 21 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 22 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ready2die.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 23 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 24 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\getoutthecarbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 25 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\gimmethemoneyandlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 26 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\handmecash.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 27 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\handmecash2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 28 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdeadbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 29 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdead.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 30 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\lookingat.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 31 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdead.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 32 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 33 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 34 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoonrunaway.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 35 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\youllbedeadsoon.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 36 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\annoyingdrivers.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 37 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\annoyingdrivers2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              
             timer1 = -5000 
             timer2 = -5000 
              timer7 = -5000
        END              
 return
 
  :pulling_people_off_the_bike
       0209: 25@ = random_int_in_ranges 0 19 
           IF timer1 > 2000
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whypeoplestopcars.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\offthebike5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\offthebike4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\offthebike3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\offthebike2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\offthebike.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\bump_extras2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar12.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Getoutthecar3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohmygodno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\gimmethemoneyandlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 12
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\handmecash2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 13
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\handmecash.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 14
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 15 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ready2die.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 16
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 17
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckingclowns.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\stepoffthebike.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
  
             timer1 = -5000 
             timer2 = -5000 
              timer7 = -5000
        END              
 return
 
 :got_jacked
       0209: 25@ = random_int_in_ranges 0 7 
           IF timer1 > 2000
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohmygodno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\ohno.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\jacked.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\jacked2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\jacked3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\jacked4.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\jacked5.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
             timer1 = -5000 
             timer2 = -5000 
              timer7 = -5000
        END    
 return
 
 :quote_cowards 
if NEW_TIMER == -1
return_if_false                  
                 if 02D8:   actor dude current_weapon == 4
                 then
                      0209: 25@ = random_int_in_ranges 0 32
                 else
                      0209: 25@ = random_int_in_ranges 0 27 
                 end          
                         
      
           IF timer1 > 2000
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COWARD.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COWARD2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\COWARD3.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\SHOOGOAWAY2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\SHOOGOAWAY.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\GETOUTTAHERE.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\STOPRUNNING.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\STOPRUNNING2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\STOPRUNNINGBABY.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\RUNAWAYHAHA.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 10 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\HATECOWARDS.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 11 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\RUNLIKEABABY.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 12 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\IHATEBABIES.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end  
              if 25@ == 13 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\WHOSSCAREDNOW.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 14 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\hiding.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 15
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\hiding2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 16
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loserrunningaway2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 17 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loserrunningaway.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 18 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 19
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 20 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussyassbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 21 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussy.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 22 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\runningaway2mama.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 23 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whyyourunningpeds.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 24
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wontlive.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 25
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\wekillyoutakeyourmoney.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 26
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whoacowardnow.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              //knife only
              if 25@ == 27
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\hidingfoundu.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 28
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\placetohide.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 29
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\noneedtohide.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end   
              if 25@ == 30
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\afraid2bestabbed.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end    
              if 25@ == 31
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\whoscarednowonlyyou.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end    
              
              
             timer2 = -1000               
              timer7 = -1000
        END     
        if AND 
         NOT is_char_fighting dude
         NOT is_char_using_gun dude 
         33@ > 1000
        then
            
          if actor_defined  Target_enemy
          then
             05E2: AS_actor dude kill_actor  Target_enemy 
          end 
            33@=0           
        end
 RETURN
 
 :killed_target
 
 
       0209: 25@ = random_int_in_ranges 0 8 
       if NEW_TIMER == -1
       return_if_false
       
           IF timer1 > 2000
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdeadbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdead.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 2 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\loser.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\win.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\win2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussyassbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckyoupussy.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              
              timer2 = -1000               
              timer7 = -1000              
           end
 return
 
 :DIVE_from_vehicles
 
       0209: 25@ = random_int_in_ranges 0 10 
       if NEW_TIMER == -1
       return_if_false
       
           IF timer1 > 2000
           THEN
              if 25@ == 0 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\Fuckingclowns.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 1 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\fuckingdumbstupid.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 2
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\yourdeadbitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 3 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\annoyingdrivers.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 4 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\annoyingdrivers2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 5 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\runover.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 6 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 7 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\problembitch2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 8 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              if 25@ == 9 
              then
                   Audiostream.Release(combat_talk)
                   combat_talk =  Audiostream.Load3D("CLEO\@VOICEPACK\wario\dontbumpme2.WAV")
                   AUDIOSTREAM.LinkToActor(combat_talk,dude )
                   AUDIOSTREAM.PerformAction(combat_talk,PLAY)    
                   timer2=0
                   timer1 = -2000          
              end 
              
              timer2 = -1000               
              timer7 = -1000     
         end
 return